Honestly was not even a consideration. I mentioned it as more of an FYI if I fail to report in or otherwise experience an unexpected slow down.
All in all this project is probbbably about a tier 4 prioriy after Religious, Family and Work obligations.
We already have weapons as a sort of base-level power up system, so I agree with pushing NPCs are a higher priority. I will start work on that immediately.
This will nescessitate a change in how I am handling AI, so that the AI system is more contextual and choice based rather than dumbly honing in on the player.
This is something I have been thinking about mechanically for a little while and fits with the current development requirements so I will take a brief look at this while I work on the NPCs and their mechanics.
NPC rescuing should for the moment just give a substancial point boost, we can look at tieing them to a more robust rewards system later Insha Allah if there is time.
Once basic NPCs are in place I might take a look at the very simple powerups such as health-packs and speed boosts.
I have ideas for more intresting enemy types/behaviors and powerups / special weapons/abilities, but I will keep them all firmly on the backburner until instructed otherwise.
I am hoping that with these base requirements tied up, the final week can be a blitz of experimental features and balancing.