As usual, I will inshaAllah provide technical direction, project management (“let’s get this done by chopping X out”) and QA-testing. The rest is up to you guyz.
Oh. Well, given that the current exam period ends just before November, I’d wager that, if anything, the next one’ll be at the end of the month. Much better.
This would be really cool! However, I am not in a position where I can guarantee commitment, yet. I am still working on my Unity project piece by piece, and making games really demands a lot of time, as I’m sure you guys already know!
Plus, I only really know some C# and Unity. Not sure how much help I can provide.
Small scope: make something (probably web-based – JS or HaxeFlixel) during November and submit it. Whatever you can contribute would be cool, even if it’s small (no need to commit like eight hours a day or anything crazy like that).
Wow, sounds like a great oppurtunity.
I am in the same boat as @ala here with school and all. And il also be out for a week for thanksgiving… but otherwise I think we should be able to get something done.
I’m tempted to use HaxeFlixel because it compiles to web (JS with HTML5 APIs) and Android (we can release an app version shortly after). The setup is also fairly trivial on Linux and Windows.
I’m okay with web techs too, since I probably won’t be doing as much coding as you guys.
Also, please post some general ideas like genre and basic idea (eg. puzzle-based platformer). If we can agree on that before Tuesday, we can tweak according to the theme, and just go.
I would love to, but I really dont think I have the kind of time to make that commitment. If I find that I in fact DO have the time to take a more active role though, I am totally willing to do so.
HaxeFlixel huh? is that the new name of Haxe/NME? Still actionscript it seems… it seams they are falling back on flash instead of js+canvas stuff… what a shame…
We decided to recreate Asteroids, with a twist (based on the theme of “throwback,” we called it “backeroids”). You basically will have a super beam / bomb / something that puts things in "retro’ mode, which makes enemies weaker, etc.
@AbrarSyed and @ala, you guys will want to use Helix for this. Instructions to set it up:
git clone https://github.com/nightblade9/helix
cd helix
haxelib dev helix .
This will allow you to use HelixState, HelixSprite, etc. which have fluent API calls that make things easy to use – similar to what we used in JS last time @ala
Let me know if you guys have any questions/concerns.
I also committed a bare-bones generated project and resized it to 800x450 (HD aspect ratio, max width for Kongregate). I also updated it to display a placeholder ship and rotate to the arrow keys.