That was not meant in the scope of this project.
As I said ‘one day’.
I have had 3 ideas for games so far, but I am not sold on the ideas yet.
The first:
Deck/tile based sim game.
Like Pipedream Vs Sim City.
Player has a 20x20 grid in the center of the screen and a column of tiles that drop down on the left.
Tiles have a randomly selected colours (Green, Blue, Yellow and some special tiles), each tile except for the special have a set of lines indicating road placement (Vertical line, horizontal, T-junctions, corners and intersections).
Game starts with a set of 10 randomly placed tiles on the board that the player can build upon by clicking and dragging tiles from the left, as each tile is placed new tiles are dropped in to the column. Player can only place tiles so that the road markings on the placed tile link up to existing roads on the grid.
Game is part puzzle, part city building sim. Allowing the project to be broken into 3 major parts (UI, Puzzle, simulation) to allow better team cohesion. As the player drops down tiles onto the grid, the city recives additional zone designations allowing the simulation aspect to develop.
Green = residential, blue = commercial, yellow = industrial. Points are awarded on a per zone basis, each due to the criteria of that zone type. Matching colors together expand zones.
Residential benefits from close proximity to commercial, but is decremented by close proximity to industrial.
Commercial benefits from proximity to both residential and industrial. Commercial development is limited by availability of industrial.
Industrial benefits from proximity to commercial but is limited by availability of residential.
Player has to decide which tiles to place where to not only expand their network of roads and potential build space, but also pay attention to the colors they are placing in proximity to each other to maximize the available points.
Round ends when player has no more build-able space or willingly ends the stage (IE any remaining avaliable placements will lower the player score).