After a few months of working on it, I decided to put our key project Abu Hamid X on hold for a while and work on something … else. Something smaller, lighter, more fun inshaAllah.
I’ve been floating around the idea of a procedurally-generated RPG for a couple of years now. I decided it would make a great one-month experimental project.
The patch is a one-man, mostly procedurally-generated RPG – maps, story, etc. will be random. You get a different, small game each time. Monsters, skills, etc. will be pre-written.
I also saw this excellent Extra Credits video on puzzle vs. reflex games:
I decided to revisit an older idea I prototyped of creating a memory-centric game. So the core battle engine will be based on memory-improving tactics (spatial working memory, n-back if I can squeeze it in somehow).
If you’re intersted in knowing more (or helping out), show up on Discord in
#gamedev and/or drop me a PM/reply.
Here’s a GIF of a generated world map with a randomly-placed forest dungeon entrance.