So we have a team of 5.5
I am currently imagining Ashes running a rebooted Abdullah as some kind of Item vendor.
Asad is currently directing me towards resources needed to GM a pathfinder game, so I will be reading over the new rules and preparing a campaign soon.
First though I belive you were all wondering what was awaiting the party of RavenHome
so without further delay, here is what happened so far (To the best of my memory):
The team had arrived at the town of Ravenhold at the request of the town guard, tasked at finding a number of missing towns people. The disappearences had started with a group of wood workers who worked in the forest outside of town followed by an equal number of assorted people almost a week later and the town mayors own son a few days later.
In addition to the disappearences of the people, nature in the area had become to act unusal causing most animals to flee, the local wolf population to become unaturally aggressive and plantlife to decay in some areas with the exception of an unsual black flower.
After introducing themselves to the mayor and initiating their quest, the party had split into 2 teams with one investigating the forest attempting to track the missing villagers and unusual state of the forest with the other venturing to a nearby town attempting to track a lead on the mayors son.
The forest team tracked down the location of the lumber camp, and having defended themselves from a ravernous wolf pack, they searched the camp finding a hidden stash with an occultist book.
Further searching the forest the team was lead though both the Arcane divination of Enialis and the Paladin Abdullahs talent for sensing evil to the long abandoned monestary on the clifs above which give the town of Ravenhold its name.
The monestary land feels long dead with plantlife refusing to grow in its’ presence with the exeption of a striking black flower that seems to take delite in the lifeless earth. Within the compounds grand hall the forest team finds evidence of occupation and follows a path down to the basement. Enialis dispatches his bird familier with a message for the other party, alearting them to their discovery and requesting their assistance.
Meanwhile the City investigation team leaves Ravenhold following a lead by a town guard who had admitted that the kidnapping of the mayors son had been a ploy to force the mayor into serious action. attempting to track the movements of the mayors son & nanny, following what clues are avaliable to them, aided by Recrimms hunter and wolven senses, they find the body of the nanny in a forest clearing. The woman had passed from what appeared to be an arrow of unusual design fired by a skilled hunter as she had been fleeing in the direction of Ravenhold.
Part of the forest bordering the ancient monestary has given way to unnautral decay. Recrimms hunter senses along with his interactions with Ravenholds resident appothicary alerts him to the unnatual state of the forest, drawing around the monestary as an unnerving focal point. The forests animals have long since departed with the exeption of the intelligent and territorial wolves which show signs of terrible hunger and stress leading them to become unaturally aggressive. In exchange for a promise from the hunter to preserve the lives of these beasts as much as possible, he has been taught of a strange new flower native to this new decay that forms an excellent paralysis poison. Recrim takes note of the shear number of these until now rare and unusal flowers bordering the base of the cliff underneath the monestary as he takes some samples in his pack.
On reaching the city the party sets about exploring as they draw the attention of a team of pick-pockets. Being more skilled than antipated and lacking in good-humor, the city team disupts the pickpockets and manages to apprenend one of their crew, enlisting his services in enchange for his freedom and continued use of his limbs. On reaching the home of the men hired by the guards, the team finds the kidnappers long dead with the mayors son nowhere to be found. A diary suggests that Ravenholds mayor has obtained his position though connections to a criminal organisation and the kidnappers had decided that more coin could be earned by selling the boy to a rival instead of merely returning the boy later as originally promised.
Summising that the nanny had escaped the slaughter and fled back to Ravenhold, only to be tracked and disposed of by the men now in possession of the boy.
Using the rouges local knowledge the party finds the local fletcher as the rouge obtains a business ledger identifying the coins used by these men came from an empire far across the seas to the east, soon confirming that a group of men with a small boy had recently obtained passage out of the city to the eastern empire.
The city team now has a lead on their target, but must delay until a ship can be readied. As they contemplate their next action, Enialises familer reaches them requesting their assistance in the monestary, to which they agree.
The Rouge is released from their services, but seeing an opertunity for wealth, decides to stick with the party hoping for a share of what ever loot they may happen across.
In the monestary, the forest party decends the stonesteps into the basement, entering into a bare stone room. From the shadows they are set upon by the twisted visages of decades old corpses, energiesed and twisted though dark arts with a soul-less hunger, Shreaking as they attempt to tear the party to shreads and feast using claws and teeth fashioned from shards of broken bones.
In the chaos, the Paladin Abdullah is mildly injured. He moves with rage unbecomming of his nature. The party holds their ground and manages to end the abominations unnatural lives, but they must wait for their friends to arrive before they can find the strength to move further. Abdullah is noticeably irritable as the presence of this unholy place seems to be driving him further and further at the edge.
The City party reunites with the forest party, and the newly conscripted rouge offers to scout ahead, disappearing though a nearby door, deeper into the monestary catacombs.